Olympus Raids
27 raids catalogued
Mother Cuby
Act 1Lever raid: kill 11 Cubys and activate 3 correct levers to progress.
Ginseng
Act 1Lever and hunt raid: kill 8 Giant Mandra and activate 7 correct levers.
Dark Castra
Act 1Lever progression with encounters: kill 22 DustDeath and activate 6 correct levers.
Giant Black Spider
Act 1Long lever puzzle with bosses: kill 7 Black Spider King and activate 14 correct levers.
Massive Slade
Act 1Elementless raid: kill 40 Slade Priest and activate 16 correct levers.

Namaju
Act 1Easy raid: hunt 3 Namaju bosses across three maps and activate 3 levers to complete the objective.
Ibrahim
Act 1Clear targets and levers across two maps to reach the Boss Room. Map 1: 7 levers + 2 Commanders. Map 2: 6 levers + 2 Commanders. Ibrahim starts with a shield boosting his defenses. Teleport mount strongly recommended.
Kertos The Demon Dog
Act 5Operate 3 levers in the arena and hunt down 3 Kertos' Shadow monsters following the raid map to defeat the boss.
Valakus King Of Fire
Act 5Operate 2 levers in the arena and hunt down 10 Eggs across the map to defeat the boss.
Fire God Grenigas
Act 5Operate 3 levers in the arena and hunt down 3 Fiery Giant monsters to defeat the boss.
Lord Draco
Act 5After he takes flight, Lord Draco receives a debuff that opens a damage window.
Glacerus
Act 5After the blizzard a debuff appears that opens a damage window on the boss.

Goddess Erenia
Act 6.1Clear adds, then in the second room destroy the 5 altars shown on the minimap followed by the Guardian Stone. Protect Amon for a buff; if he dies the team is debuffed.

Goddess Zenas
Act 6.1Team is split between 2 sides; each side clears rooms similar to Erenia. Kill Archangel Lucifer in the second room. Protecting Lucifer debuffs the team; letting her die buffs the team.

Incomplete Fernon
Act 6.2Incomplete Fernon gains a different buff every 60s. Every 10-15s two swords spawn and must be picked up within 10s to grant team buffs and/or debuff the boss.

Twisted Beast King Carno
Act 7.1Boss reflects 5000 damage with a debuff if attacked during its buff phase. Every 45s adds spawn and the boss becomes invulnerable until they die. Max 8 players.

Twisted Spirit King Kirollas
Act 7.1Two rooms: first room has a lever that opens the boss chamber. Kirollas summons Spirit King's Messengers every ~20s; killing them quickly prevents the boss from healing up to 500k HP.

Demon God Belial
Act 7.1Two rooms: first has a lever to open the boss door. Two obelisks spawn randomly: Obelisk of Terror (debuffs and reflects true damage when Belial is attacked) and Obelisk of Light (must stay close or lose 80% HP). Max 20 players.

Evil Overlord Paimon
Act 7.2Paimon (water) gains a protective buff that blocks damage; remove it by killing the shadow mini-bosses that spawn in the centre. Mob waves are stopped by activating the central totem.
Witch Laurena
Act 6.2Custom Olympus raid. Boss applies a Thorn Bush debuff that immobilises targets and ticks 1000 HP every 4s — a nearby player must cleanse it. Dark magic transforms players into bushes (find a bush to revert) or hamsters (find cheese to revert). Below a HP threshold, Laurena's Beast spawns as phase 2.

Ice Dragon Alzanor
Act 8Two pre-rooms (6 buttons/10 mobs, then 6 buttons/8 mobs). In the boss fight stay close to the frost deflectors to survive the ice attacks.

Zombie Dragon Valehir
Act 8Two pre-rooms with buttons and monsters must be cleared first. Valehir uses poison attacks and applies debuffs (Fog of Fear, Plague Breath, Weak Dragon Venom) while granting itself buffs (Fog Shield, Power of Decay) that must be removed with specific consumables or by killing linked mobs.

Moss Giant Pollutus
Act 98-player raid across two maps. First room: activate 4 buttons and kill 11 monsters. Boss summons Parts of Pollutus at 80% and 20% HP with an 'Invincible Body' buff; all Parts must die to remove invincibility. Parts only take 4% of their max HP as damage per hit.

Giant Arma
Act 912-player raid with cardinal laser attacks (red zones), wide high-voltage fields, and motion-detection bombs attached to every second player that require stopping movement/attacks for 3s. At 70%/40%/20% HP modules spawn and must be killed within 20s or the boss gains enhanced buffs.
Ultimate Giant Arma
Act 9.25-stage raid with team splits in pre-rooms. Boss uses Emergency Heal, Rockets, Lasers and Motion Detection Bombs. At 20% HP an Invincibility Shield activates and electric boxes must be matched by positive/negative charge to break it. Teleport skills are disabled.

Nezarun
Act 1015-player raid. First room with 3 buttons and 4 monsters. Boss throws black energy orbs that pull the player towards him. Applies Dimensional Exposure (slows movement, weakens attacks) and Extended Dimensional Exile (prevents attacking and dodging).

Crusher Nezarun
Act 10Multi-phase raid with 90 monsters + mini-boss in the first room, elemental platform stages, and a final fight with black orbs that pull the player, lethal AoE and teleport phases at 75%/50%/25% HP requiring navigation of elemental portals.