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Olympus · Raid catalog

Olympus Raids

27 raids catalogued

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Boss element · LightBoss element · No elementBoss element · DarkAct · Act 7.1Act · Act 7.2Act · Act 9Act · Act 8Clear filters
Dark
EndgameCustom
Twisted Beast King Carno

Twisted Beast King Carno

Act 7.1
Min levelHero C25
Players8 players
Hero C25

Boss reflects 5000 damage with a debuff if attacked during its buff phase. Every 45s adds spawn and the boss becomes invulnerable until they die. Max 8 players.

Dark
EndgameCustom
Demon God Belial

Demon God Belial

Act 7.1
Min levelHero C25
Players20 players
Hero C25

Two rooms: first has a lever to open the boss door. Two obelisks spawn randomly: Obelisk of Terror (debuffs and reflects true damage when Belial is attacked) and Obelisk of Light (must stay close or lose 80% HP). Max 20 players.

Dark
Endgame
Zombie Dragon Valehir

Zombie Dragon Valehir

Act 8
Min levelHero C60
Players15 players
Hero C60

Two pre-rooms with buttons and monsters must be cleared first. Valehir uses poison attacks and applies debuffs (Fog of Fear, Plague Breath, Weak Dragon Venom) while granting itself buffs (Fog Shield, Power of Decay) that must be removed with specific consumables or by killing linked mobs.

No element
Endgame
Moss Giant Pollutus

Moss Giant Pollutus

Act 9
Min levelHero C80
Players8 players
Hero C80

8-player raid across two maps. First room: activate 4 buttons and kill 11 monsters. Boss summons Parts of Pollutus at 80% and 20% HP with an 'Invincible Body' buff; all Parts must die to remove invincibility. Parts only take 4% of their max HP as damage per hit.

No element
EndgameCustom
Giant Arma

Giant Arma

Act 9
Min levelHero C80
Players12 players
Hero C80

12-player raid with cardinal laser attacks (red zones), wide high-voltage fields, and motion-detection bombs attached to every second player that require stopping movement/attacks for 3s. At 70%/40%/20% HP modules spawn and must be killed within 20s or the boss gains enhanced buffs.