NosRaids
Olympus · Raid catalog

Olympus Raids

27 raids catalogued

PopularRecentA–Z
Level · Hero C80Level · Hero C45Level · Hero C60Boss element · LightBoss element · DarkBoss element · FireBoss element · No elementClear filters
Dark
Standard
Goddess Erenia

Goddess Erenia

Act 6.1
Min levelHero C50
Players15 players
Hero C45

Clear adds, then in the second room destroy the 5 altars shown on the minimap followed by the Guardian Stone. Protect Amon for a buff; if he dies the team is debuffed.

Light
Standard
Goddess Zenas

Goddess Zenas

Act 6.1
Min levelHero C50
Players15 players
Hero C45

Team is split between 2 sides; each side clears rooms similar to Erenia. Kill Archangel Lucifer in the second room. Protecting Lucifer debuffs the team; letting her die buffs the team.

Dark
EndgameCustom

Witch Laurena

Act 6.2
Min levelHero C60
Players15 players
Hero C60

Custom Olympus raid. Boss applies a Thorn Bush debuff that immobilises targets and ticks 1000 HP every 4s — a nearby player must cleanse it. Dark magic transforms players into bushes (find a bush to revert) or hamsters (find cheese to revert). Below a HP threshold, Laurena's Beast spawns as phase 2.

Dark
Endgame
Zombie Dragon Valehir

Zombie Dragon Valehir

Act 8
Min levelHero C60
Players15 players
Hero C60

Two pre-rooms with buttons and monsters must be cleared first. Valehir uses poison attacks and applies debuffs (Fog of Fear, Plague Breath, Weak Dragon Venom) while granting itself buffs (Fog Shield, Power of Decay) that must be removed with specific consumables or by killing linked mobs.

No element
Endgame
Moss Giant Pollutus

Moss Giant Pollutus

Act 9
Min levelHero C80
Players8 players
Hero C80

8-player raid across two maps. First room: activate 4 buttons and kill 11 monsters. Boss summons Parts of Pollutus at 80% and 20% HP with an 'Invincible Body' buff; all Parts must die to remove invincibility. Parts only take 4% of their max HP as damage per hit.

No element
EndgameCustom
Giant Arma

Giant Arma

Act 9
Min levelHero C80
Players12 players
Hero C80

12-player raid with cardinal laser attacks (red zones), wide high-voltage fields, and motion-detection bombs attached to every second player that require stopping movement/attacks for 3s. At 70%/40%/20% HP modules spawn and must be killed within 20s or the boss gains enhanced buffs.