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Olympus · Raid catalog

Olympus Raids

27 raids catalogued

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Act · Act 10Act · Act 9Act · Act 9.2Act · Act 7.2Clear filters
Water
EndgameCustom
Evil Overlord Paimon

Evil Overlord Paimon

Act 7.2
Min levelHero C60
Players15 players
Hero C60

Paimon (water) gains a protective buff that blocks damage; remove it by killing the shadow mini-bosses that spawn in the centre. Mob waves are stopped by activating the central totem.

No element
Endgame
Moss Giant Pollutus

Moss Giant Pollutus

Act 9
Min levelHero C80
Players8 players
Hero C80

8-player raid across two maps. First room: activate 4 buttons and kill 11 monsters. Boss summons Parts of Pollutus at 80% and 20% HP with an 'Invincible Body' buff; all Parts must die to remove invincibility. Parts only take 4% of their max HP as damage per hit.

No element
EndgameCustom
Giant Arma

Giant Arma

Act 9
Min levelHero C80
Players12 players
Hero C80

12-player raid with cardinal laser attacks (red zones), wide high-voltage fields, and motion-detection bombs attached to every second player that require stopping movement/attacks for 3s. At 70%/40%/20% HP modules spawn and must be killed within 20s or the boss gains enhanced buffs.

No element
EndgameCustom

Ultimate Giant Arma

Act 9.2
Min levelHero C90
Players15 players
Hero C90

5-stage raid with team splits in pre-rooms. Boss uses Emergency Heal, Rockets, Lasers and Motion Detection Bombs. At 20% HP an Invincibility Shield activates and electric boxes must be matched by positive/negative charge to break it. Teleport skills are disabled.

Dark
EndgameCustom
Nezarun

Nezarun

Act 10
Min levelHero C90
Players15 players
Hero C90

15-player raid. First room with 3 buttons and 4 monsters. Boss throws black energy orbs that pull the player towards him. Applies Dimensional Exposure (slows movement, weakens attacks) and Extended Dimensional Exile (prevents attacking and dodging).

Dark
EndgameCustom
Crusher Nezarun

Crusher Nezarun

Act 10
Min levelHero C90
Players20 players
Hero C90

Multi-phase raid with 90 monsters + mini-boss in the first room, elemental platform stages, and a final fight with black orbs that pull the player, lethal AoE and teleport phases at 75%/50%/25% HP requiring navigation of elemental portals.