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Olympus · Raid catalog

Olympus Raids

27 raids catalogued

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Act · Act 5Act · Act 7.2Act · Act 9.2Act · Act 6.1Clear filters
Fire
Standard

Kertos The Demon Dog

Act 5
Min levelLvl 70
Players15 players
Pre-hero

Operate 3 levers in the arena and hunt down 3 Kertos' Shadow monsters following the raid map to defeat the boss.

Fire
Standard

Valakus King Of Fire

Act 5
Min levelLvl 75
Players15 players
Pre-hero

Operate 2 levers in the arena and hunt down 10 Eggs across the map to defeat the boss.

Fire
Standard

Fire God Grenigas

Act 5
Min levelLvl 80
Players15 players
Pre-hero

Operate 3 levers in the arena and hunt down 3 Fiery Giant monsters to defeat the boss.

Fire
Standard

Lord Draco

Act 5
Min levelLvl 75
Players15 players
Pre-hero

After he takes flight, Lord Draco receives a debuff that opens a damage window.

Water
Standard

Glacerus

Act 5
Min levelLvl 75
Players15 players
Pre-hero

After the blizzard a debuff appears that opens a damage window on the boss.

Dark
Standard
Goddess Erenia

Goddess Erenia

Act 6.1
Min levelHero C50
Players15 players
Hero C45

Clear adds, then in the second room destroy the 5 altars shown on the minimap followed by the Guardian Stone. Protect Amon for a buff; if he dies the team is debuffed.

Light
Standard
Goddess Zenas

Goddess Zenas

Act 6.1
Min levelHero C50
Players15 players
Hero C45

Team is split between 2 sides; each side clears rooms similar to Erenia. Kill Archangel Lucifer in the second room. Protecting Lucifer debuffs the team; letting her die buffs the team.

Water
EndgameCustom
Evil Overlord Paimon

Evil Overlord Paimon

Act 7.2
Min levelHero C60
Players15 players
Hero C60

Paimon (water) gains a protective buff that blocks damage; remove it by killing the shadow mini-bosses that spawn in the centre. Mob waves are stopped by activating the central totem.

No element
EndgameCustom

Ultimate Giant Arma

Act 9.2
Min levelHero C90
Players15 players
Hero C90

5-stage raid with team splits in pre-rooms. Boss uses Emergency Heal, Rockets, Lasers and Motion Detection Bombs. At 20% HP an Invincibility Shield activates and electric boxes must be matched by positive/negative charge to break it. Teleport skills are disabled.