Olympus Raids
27 raids catalogued
Mother Cuby
Act 1Lever raid: kill 11 Cubys and activate 3 correct levers to progress.
Ginseng
Act 1Lever and hunt raid: kill 8 Giant Mandra and activate 7 correct levers.
Dark Castra
Act 1Lever progression with encounters: kill 22 DustDeath and activate 6 correct levers.
Giant Black Spider
Act 1Long lever puzzle with bosses: kill 7 Black Spider King and activate 14 correct levers.
Massive Slade
Act 1Elementless raid: kill 40 Slade Priest and activate 16 correct levers.

Namaju
Act 1Easy raid: hunt 3 Namaju bosses across three maps and activate 3 levers to complete the objective.
Ibrahim
Act 1Clear targets and levers across two maps to reach the Boss Room. Map 1: 7 levers + 2 Commanders. Map 2: 6 levers + 2 Commanders. Ibrahim starts with a shield boosting his defenses. Teleport mount strongly recommended.

Incomplete Fernon
Act 6.2Incomplete Fernon gains a different buff every 60s. Every 10-15s two swords spawn and must be picked up within 10s to grant team buffs and/or debuff the boss.
Witch Laurena
Act 6.2Custom Olympus raid. Boss applies a Thorn Bush debuff that immobilises targets and ticks 1000 HP every 4s — a nearby player must cleanse it. Dark magic transforms players into bushes (find a bush to revert) or hamsters (find cheese to revert). Below a HP threshold, Laurena's Beast spawns as phase 2.

Moss Giant Pollutus
Act 98-player raid across two maps. First room: activate 4 buttons and kill 11 monsters. Boss summons Parts of Pollutus at 80% and 20% HP with an 'Invincible Body' buff; all Parts must die to remove invincibility. Parts only take 4% of their max HP as damage per hit.

Giant Arma
Act 912-player raid with cardinal laser attacks (red zones), wide high-voltage fields, and motion-detection bombs attached to every second player that require stopping movement/attacks for 3s. At 70%/40%/20% HP modules spawn and must be killed within 20s or the boss gains enhanced buffs.
Ultimate Giant Arma
Act 9.25-stage raid with team splits in pre-rooms. Boss uses Emergency Heal, Rockets, Lasers and Motion Detection Bombs. At 20% HP an Invincibility Shield activates and electric boxes must be matched by positive/negative charge to break it. Teleport skills are disabled.