Olympus Raids
27 raids catalogued
Kertos The Demon Dog
Act 5Operate 3 levers in the arena and hunt down 3 Kertos' Shadow monsters following the raid map to defeat the boss.
Valakus King Of Fire
Act 5Operate 2 levers in the arena and hunt down 10 Eggs across the map to defeat the boss.
Fire God Grenigas
Act 5Operate 3 levers in the arena and hunt down 3 Fiery Giant monsters to defeat the boss.
Lord Draco
Act 5After he takes flight, Lord Draco receives a debuff that opens a damage window.
Glacerus
Act 5After the blizzard a debuff appears that opens a damage window on the boss.

Incomplete Fernon
Act 6.2Incomplete Fernon gains a different buff every 60s. Every 10-15s two swords spawn and must be picked up within 10s to grant team buffs and/or debuff the boss.

Evil Overlord Paimon
Act 7.2Paimon (water) gains a protective buff that blocks damage; remove it by killing the shadow mini-bosses that spawn in the centre. Mob waves are stopped by activating the central totem.
Witch Laurena
Act 6.2Custom Olympus raid. Boss applies a Thorn Bush debuff that immobilises targets and ticks 1000 HP every 4s — a nearby player must cleanse it. Dark magic transforms players into bushes (find a bush to revert) or hamsters (find cheese to revert). Below a HP threshold, Laurena's Beast spawns as phase 2.

Ice Dragon Alzanor
Act 8Two pre-rooms (6 buttons/10 mobs, then 6 buttons/8 mobs). In the boss fight stay close to the frost deflectors to survive the ice attacks.

Zombie Dragon Valehir
Act 8Two pre-rooms with buttons and monsters must be cleared first. Valehir uses poison attacks and applies debuffs (Fog of Fear, Plague Breath, Weak Dragon Venom) while granting itself buffs (Fog Shield, Power of Decay) that must be removed with specific consumables or by killing linked mobs.

Moss Giant Pollutus
Act 98-player raid across two maps. First room: activate 4 buttons and kill 11 monsters. Boss summons Parts of Pollutus at 80% and 20% HP with an 'Invincible Body' buff; all Parts must die to remove invincibility. Parts only take 4% of their max HP as damage per hit.

Giant Arma
Act 912-player raid with cardinal laser attacks (red zones), wide high-voltage fields, and motion-detection bombs attached to every second player that require stopping movement/attacks for 3s. At 70%/40%/20% HP modules spawn and must be killed within 20s or the boss gains enhanced buffs.
Ultimate Giant Arma
Act 9.25-stage raid with team splits in pre-rooms. Boss uses Emergency Heal, Rockets, Lasers and Motion Detection Bombs. At 20% HP an Invincibility Shield activates and electric boxes must be matched by positive/negative charge to break it. Teleport skills are disabled.