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Olympus · Raid catalog

Olympus Raids

27 raids catalogued

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Act · Act 8Act · Act 9Act · Act 5Act · Act 9.2Act · Act 7.1Act · Act 7.2Clear filters
Fire
Standard

Kertos The Demon Dog

Act 5
Min levelLvl 70
Players15 players
Pre-hero

Operate 3 levers in the arena and hunt down 3 Kertos' Shadow monsters following the raid map to defeat the boss.

Fire
Standard

Valakus King Of Fire

Act 5
Min levelLvl 75
Players15 players
Pre-hero

Operate 2 levers in the arena and hunt down 10 Eggs across the map to defeat the boss.

Fire
Standard

Fire God Grenigas

Act 5
Min levelLvl 80
Players15 players
Pre-hero

Operate 3 levers in the arena and hunt down 3 Fiery Giant monsters to defeat the boss.

Fire
Standard

Lord Draco

Act 5
Min levelLvl 75
Players15 players
Pre-hero

After he takes flight, Lord Draco receives a debuff that opens a damage window.

Water
Standard

Glacerus

Act 5
Min levelLvl 75
Players15 players
Pre-hero

After the blizzard a debuff appears that opens a damage window on the boss.

Dark
EndgameCustom
Twisted Beast King Carno

Twisted Beast King Carno

Act 7.1
Min levelHero C25
Players8 players
Hero C25

Boss reflects 5000 damage with a debuff if attacked during its buff phase. Every 45s adds spawn and the boss becomes invulnerable until they die. Max 8 players.

Fire
Endgame
Twisted Spirit King Kirollas

Twisted Spirit King Kirollas

Act 7.1
Min levelHero C25
Players8 players
Hero C25

Two rooms: first room has a lever that opens the boss chamber. Kirollas summons Spirit King's Messengers every ~20s; killing them quickly prevents the boss from healing up to 500k HP.

Dark
EndgameCustom
Demon God Belial

Demon God Belial

Act 7.1
Min levelHero C25
Players20 players
Hero C25

Two rooms: first has a lever to open the boss door. Two obelisks spawn randomly: Obelisk of Terror (debuffs and reflects true damage when Belial is attacked) and Obelisk of Light (must stay close or lose 80% HP). Max 20 players.

Water
EndgameCustom
Evil Overlord Paimon

Evil Overlord Paimon

Act 7.2
Min levelHero C60
Players15 players
Hero C60

Paimon (water) gains a protective buff that blocks damage; remove it by killing the shadow mini-bosses that spawn in the centre. Mob waves are stopped by activating the central totem.

Water
Endgame
Ice Dragon Alzanor

Ice Dragon Alzanor

Act 8
Min levelHero C60
Players15 players
Hero C60

Two pre-rooms (6 buttons/10 mobs, then 6 buttons/8 mobs). In the boss fight stay close to the frost deflectors to survive the ice attacks.

Dark
Endgame
Zombie Dragon Valehir

Zombie Dragon Valehir

Act 8
Min levelHero C60
Players15 players
Hero C60

Two pre-rooms with buttons and monsters must be cleared first. Valehir uses poison attacks and applies debuffs (Fog of Fear, Plague Breath, Weak Dragon Venom) while granting itself buffs (Fog Shield, Power of Decay) that must be removed with specific consumables or by killing linked mobs.

No element
Endgame
Moss Giant Pollutus

Moss Giant Pollutus

Act 9
Min levelHero C80
Players8 players
Hero C80

8-player raid across two maps. First room: activate 4 buttons and kill 11 monsters. Boss summons Parts of Pollutus at 80% and 20% HP with an 'Invincible Body' buff; all Parts must die to remove invincibility. Parts only take 4% of their max HP as damage per hit.

No element
EndgameCustom
Giant Arma

Giant Arma

Act 9
Min levelHero C80
Players12 players
Hero C80

12-player raid with cardinal laser attacks (red zones), wide high-voltage fields, and motion-detection bombs attached to every second player that require stopping movement/attacks for 3s. At 70%/40%/20% HP modules spawn and must be killed within 20s or the boss gains enhanced buffs.

No element
EndgameCustom

Ultimate Giant Arma

Act 9.2
Min levelHero C90
Players15 players
Hero C90

5-stage raid with team splits in pre-rooms. Boss uses Emergency Heal, Rockets, Lasers and Motion Detection Bombs. At 20% HP an Invincibility Shield activates and electric boxes must be matched by positive/negative charge to break it. Teleport skills are disabled.